Grade

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English Senior High

1がなぜ答えが②になるのか分かりません。 1996から1997と1997から1998は同じ売り上げの差なのになぜ②とわかるのでしょうか。 また、どこからパーセントが分かったのかも教えていただきたいです。 よろしくお願いします🙇

速読問題 enim OA: omit ⑥6 グラフと英文について問いに答えなさい。 bonsigneono ad oels U.S. Computer and V and Video Game DOLLAR Sales Growth 2 A 8.0 -7.4- 7.0 7.0 7.1 6.0 5.0 4.0 3.0 -2.6--- nabh 9M0390 2.0 1.0 simsbico san 0.0 7 There has been growth in the sales of computer and video game units in the United States for the past 12 years. Perhaps the largest growth was between [ ] and […], when the sales of computer and video game units increased about 42 percent. After 1998, there has been a steady increase in the sales except in paded ], when there were fewer units sold than in [ an in [2]. In 2006, the US compu and video game software sales grew six percent. [ Billion dollars COD 4.8. ##0+ 3.7.. -5.5---- 5.6. Chuqu O 6.1 That 7 + OK-HO A-43 (関東学院大) (各4点) OVA 【目標時間5分】 Ishl+ut 7.0 1. 83 本文の空所に入る年の最も適切な順番を示した組み合わせを1つ選びなさい。d 1996 1997 - 2004 - 2005 and 2 1996 - 1997 - 2005 - 2004 3 1997 - 1998 - 2004 - 2005 to nl1997 - 1998 - 2005 - 2004 gniols.cz gnirbsmoz otni sgaugnal own adı zim yam vodi 10 sual e19sinolos 2. 本文の内容に一致するように、次の質問に対する最も適切な答えを1つ選びなさい。 120101-200 TO REMUNTigento Visht oele is of wen From this article, how high would the bar for 2006 for the total number of Ladiso ao ammlA non ni botesti o computer and video games be? mor Approximately the same height as 2005. gwoy ni sigood vrem.891412 esgaugnal eviten orb 2 Shorter than 2005. (③3) Taller than 2005. high to logo tations day at t 4 It is impossible to tell. nity d butxo so of filgholti anw serb sgeugnal vd naloge 01 coby 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 D) Baits 04 200 srb to Ils no bellidi 31 d 292Buenal siit to Year ar ni nodloga 25w doiste deino bello egiugnsl odi tadi bice quong O リスニング 音声を聞いて、問いに答えなさい。 英文は2度読まれます。 2 nopauxs esgaugnal 【2分】

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English Senior High

(21)の答えが3になるのがなんでか少し分からないです…わかる方いますか??

(21) (22) (23) Any Change? Long ago, humans did not use money. Because they often could not produce everything that they needed, they traded some of their goods for goods made by others. Gradually, the goods that they exchanged were replaced by cash. For hundreds of years, metal coins and paper bills that can be exchanged for goods and services have been produced. Cash is convenient for many people because it is easy to carry. At the same time, though, it ( 21 ). Another disadvantage is that criminals have been able to produce fake coins and bills. In the middle of the 20th century, plastic credit cards were introduced. They had security features to prevent them from being used by anyone except their owners. At first, their use was limited to wealthy people. Over time, however, they became ( 22 ). In the last few years, apps for smartphones that can be used in the same way as credit cards have also become popular. Because of this, some people are suggesting that we may soon see the end of cash. Supporters of a "cashless" society in which all payments are made electronically argue that it would have several benefits. For example, people would not have to worry about keeping their wallets safe. However, some people are concerned that they might be unable to pay for the things they need because of a software error or a broken smartphone. Moreover, some people do not have bank accounts or credit cards, so their only option is to use coins and bills. ( 23 ), it seems as though societies will continue to use cash. 1 can be lost or stolen can be recycled 1 thinner and lighter 3 harder to use 1 For now 2 Until then 2 4 2 4 3 is used for shopping online is understood by almost everyone more colorful and exciting more widely available With luck 4 By contrast

Resolved Answers: 1